<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>King Me Devlog - itch.io</title><link>https://calebwitdafro.itch.io/king-me</link><description>A strategic checkers roguelike where powerful cards reshape the board and every run plays differently.</description><item><guid>https://calebwitdafro.itch.io/king-me/devlog/1626244/update-2</guid><title>Update 2</title><link>https://calebwitdafro.itch.io/king-me/devlog/1626244/update-2</link><pubDate>Wed, 12 Aug 2026 19:18:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed various audio issues. Fixed Hero&#039;s Gambit forcing card use after unit sacrifice. Fixed card duplicates not have upgrades. Fixed automatic loss when player has no remaining moves. Now player must...</p>]]></description></item><item><guid>https://calebwitdafro.itch.io/king-me/devlog/1624268/update-1</guid><title>Update 1</title><link>https://calebwitdafro.itch.io/king-me/devlog/1624268/update-1</link><pubDate>Tue, 11 Aug 2026 09:00:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed &quot;Jester&quot; not pulling from the top down. Fixed card view not showing orb upgrades at the reward screen. Fixed &quot;Wrath&quot; destroying friendly pieces before enemies, resulting in loss. Fixed &quot;Counter&quot;...</p>]]></description></item></channel></rss>